Mage Information
The third of White Wolf Game Studio's World of Darkness games and the final member of the Big Three, Mage: The Ascension is a role-playing game of magic and fantasy set in the modern Gothic-Punk. In this setting, players take the roles of mages, who strive for mystical enlightenment in the form of Ascension. To this end, they are given magic, a highly malleable source of supernatural power that is activated through combinations of spheres, raw metaphysical realms that mages act through. The subtitle of the game, variously A Storytelling Game of Modern Magick or A Storytelling Game of Modern Mysticism, reflects that Mage: The Ascension is, at its core, a modern variant of classic spell and sorcery games, fusing the fantastic with the ordinary.
Mage: The Ascension presents the life of the mage as one of conflict, due to the many incompatible theories for how Ascension can be attained. The Traditions who represent the wonders of the occult and mystical world, clash with the Technocracy, who claim to represent advanced science and seek to guide humanity towards their own view of Ascension. Each of the mad Marauders have their own visions of inflicting chaos upon the mortal world... whether the mortals desire it or not. The infernal Nephandi represent a dark reflection of both the Traditions and the Technocracy, and seek to destroy all that is with the help of their masters from Beyond. These four factions represent the battle-lines in the four-fold Ascension War.
To read more about basic Mage: The Ascension click HERE.
(This is the official White Wolf Wiki site for M:TA.)
(This is the official White Wolf Wiki site for M:TA.)
To read more about basic Mage: The Ascension click HERE.
(This is an UNofficial White Wolf Wikia site.)
(This is an UNofficial White Wolf Wikia site.)